I’ve written about Iowa BIG before. What I love about the school is that you can’t tell the 4.0 student from the student who was struggling academically back at his ‘mothership’ high school because at Iowa BIG they’re both doing amazing work. Joziah Grimm shares his story below. Happy viewing!
Many schools in Iowa are trying to find small chunks of time that allow students to engage in some inquiry- or project-based learning. These might be class-level projects, teacher-led exploratories, or student-led ‘genius hours.’ Several districts in Northwest Iowa are going beyond these smaller experiments, however. They’re carving out a couple of weeks for a ‘J Term’ in January after winter break, or a May Term at the end of the year, or even a mid-semester ‘MidMester Academy.’ These initiatives typically offer students an immersive, project-based experience of 30 to 50 hours, capped with a public exhibition / defense to the community.
Student projects are quite varied and create student learning opportunities that may not occur in schools’ typical core curricula. For example, at Spirit Lake High School, students learn about Yamazumi charts, Kaizen events, elemental spaghetti diagrams, and other lean engineering techniques with Polaris, the local snowmobile manufacturer. They gain real-world web development experience by designing a new website for their community. They explore law enforcement issues such as crime labs, use of force, drug policing, SWAT, and polygraphs with the local police department. They discover how to weld by creating a new sculpture for the community. They learn about the beauty industry and the local theatre through field trips and hands-on disciplinary work.
Down the road at Okoboji Middle School, students learn about coding, robotics, computer-aided drafting, and 3D design in their Designing for the Future and Robots: Let the Races Begin projects. They identify a business or charity, create promotional materials, organize fundraisers, and compete against other teams as part of their Pioneer Apprentice project. They make atlatls, duck boxes, and goose nesting structures – and learn how to process wild game – in their Outdoors in Iowa project. Other projects allow students to explore Native American history, investigate risk-taking through the lens of immigration, study and create American folktales, use their geography skills to survive a fictional viral outbreak, and participate in an ‘Amazing Race’ focused on the provinces and territories of Canada.
Over at Southeast Valley High School, students learn the strategies of medieval warfare and compete against each other with self-designed catapults. They study the Holocaust and its relevance to today. They examine the history of rock and roll and write their own rock anthems. They design their own video games, learn about project planning and the hospitality business, are introduced to landscape design, and go deep with Rube Goldberg machines. And in Newell-Fonda High School, students learn outdoor survival skills, create ‘life hacks,’ explore the financial and marketing aspects of running a sports franchise, and investigate the science behind real world objects through their own, local ‘How Stuff Works’ spinoff.
Where’s the technology in all of these projects? As Chris Lehmann would say, it’s ‘ubiquitous, necessary, and invisible.’ Digital learning tools are present in all of these activities, they’re necessary to accomplish the work, but they’re invisible in the sense that they’re just a means to an end, not the end itself. And that’s how they should be.
What could your students do in a 1- or 2-week immersive inquiry- or project-based learning experience?
Image and video credits: Spirit Lake High School
In 2009, the Blue Valley Schools in Kansas launched their Center for Advanced Professional Studies. Unlike traditional trade or vocational schools that historically have prepared students for ‘blue collar’ jobs, the CAPS model immerses students in ‘white collar’ professional settings. Looking for ways to provide high school students with authentic professional experiences, districts in other states soon joined Blue Valley’s CAPS network, including Waukee APEX here in Iowa.
The APEX model is powerful because students do genuine interdisciplinary work within real institutions. Their hosts – and clients – are corporations, nonprofits, government agencies, and other community organizations such as hospitals and small businesses. Instead of engaging in contrived simulations in classrooms, students immediately make authentic contributions to their local communities and gain both valuable professional experience and college credit while still in high school.
Waukee APEX has several strands, thus allowing students to tap into different interests or skill sets. For example, in the Business, Technology, and Communications strand, students have developed marketing, copywriting, photography, videography, and graphic design skills by working on advertising and informational campaigns and planning special events for Des Moines businesses and government agencies. In the BioScience and Value-Added Agriculture strand, students have learned about global agriculture, life science systems, and food policy while working with the Blank Park Zoo and the World Food Prize. In the Engineering strand, students have partnered with On With Life, a nonprofit that specializes in brain damage rehabilitation, and Iowa State University to create a ‘sensory garden’ for patients and worked with Hy-Vee to redesign its corporate headquarters and store parking lots and to make its stores more energy efficient.
Students in other APEX strands are learning different workplace skills. In the Finance and Insurance strand, students have worked with industry professionals to index and analyze key metrics for ranking nursing home facilities, raised money for and marketed a school district’s slip-trip-fall risk mitigation project, and developed analytical models that help consumers know when to buy indexed or term life insurance. In the Information Management Design strand, students have set up servers, built databases, and designed apps for strength and conditioning coaches and athletic departments. And in the Exploration of Health Sciences and Medicine strand, students have designed lab protocols to mimic various types of pulmonary pathologies for Drake University pharmacy students, created a recruitment video for the Mercy College of Health Sciences surgical technology program, worked with a Veterans Affairs psychologist to design memory books that assist veterans with traumatic brain injuries, researched high school students’ understandings of the dangers of tanning, and conducted an observational analysis to help increase the task efficiency of UnityPoint Health nurse navigators.
In all of these settings, APEX students are expected to act like working professionals, not teenagers. They’re expected to take on real tasks and assume adult workplace responsibility. In the process they stretch and grow and gain new skills that can’t be learned in traditional classrooms. The CAPS model illustrates the tremendous untapped potential of our own communities.
What could your school do to tap into the expertise, mentorship, and authenticity of the professionals around you?
Image credit: Waukee APEX student Brandon Vacco created this infographic to highlight the work that was done in Fall 2015 by students in the Communications strand.