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	<title>Comments on: Gaming, cognition, and education &#8211; Wrap-up</title>
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	<link>http://dangerouslyirrelevant.org/2006/10/gaming_cognitio_6.html</link>
	<description>Technology, leadership, and the future of schools</description>
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		<title>By: Allison Park</title>
		<link>http://dangerouslyirrelevant.org/2006/10/gaming_cognitio_6.html/comment-page-1#comment-15328</link>
		<dc:creator>Allison Park</dc:creator>
		<pubDate>Tue, 30 Nov 1999 05:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://annahein.com/2006/10/gaming_cognitio_6.html#comment-15328</guid>
		<description>Dear Dr. McLeod,

I am currently in a MA in Secondary Education Program at the University of Michigan and have just started exploring ways in which we can use technology in our teaching to enhance students&#039; learning.

From blogging to Wikis, thus far, I have been able to see the various ways and reasons why educators are using technology for educational purposes.

One area that I was most skeptical of its educational benefits was related to gaming.  Your posts highlighting powerful learning principles presented by Dr. Jim Gee placed my conceptions in a new light. Taking these principles, I would support further development of educational games to the point where parents and teachers are no longer concerned that the amount of time young people spend playing video games are negatively affecting school-related activities (not to mention to the point that students are choosing to play them over commercial ones).  I am amazed to discover the potentials of gaming and the movement of technology in education.

Thank you for enlightening me in this area.

Sincerely,
Allison Park
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		<content:encoded><![CDATA[<p>Dear Dr. McLeod,</p>
<p>I am currently in a MA in Secondary Education Program at the University of Michigan and have just started exploring ways in which we can use technology in our teaching to enhance students&#8217; learning.</p>
<p>From blogging to Wikis, thus far, I have been able to see the various ways and reasons why educators are using technology for educational purposes.</p>
<p>One area that I was most skeptical of its educational benefits was related to gaming.  Your posts highlighting powerful learning principles presented by Dr. Jim Gee placed my conceptions in a new light. Taking these principles, I would support further development of educational games to the point where parents and teachers are no longer concerned that the amount of time young people spend playing video games are negatively affecting school-related activities (not to mention to the point that students are choosing to play them over commercial ones).  I am amazed to discover the potentials of gaming and the movement of technology in education.</p>
<p>Thank you for enlightening me in this area.</p>
<p>Sincerely,<br />
Allison Park</p>
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		<title>By: Scott McLeod</title>
		<link>http://dangerouslyirrelevant.org/2006/10/gaming_cognitio_6.html/comment-page-1#comment-15329</link>
		<dc:creator>Scott McLeod</dc:creator>
		<pubDate>Tue, 30 Nov 1999 05:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://annahein.com/2006/10/gaming_cognitio_6.html#comment-15329</guid>
		<description>Thanks, Allison, for the kind words. In addition to Gee&#039;s book, check out the other resources I highlighted and also David Shaffer&#039;s book, How Computer Games Help Children Learn. Good luck with your studies!
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		<content:encoded><![CDATA[<p>Thanks, Allison, for the kind words. In addition to Gee&#8217;s book, check out the other resources I highlighted and also David Shaffer&#8217;s book, How Computer Games Help Children Learn. Good luck with your studies!</p>
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